Once you've found the places in the waveform that you want to match, all you have to do it grab the waveform in 3A and drag it until it's fairly lined up with the peak you've identified in 1A, and then continue to do the same for additional sources if you have them. If your audio is way out of sync, such as if one camera was started a minute later than another one or something of that nature, you could look for look for something very distinct, such as music starting, a flash going off, or a baby crying, and find it on each one of them and then go to the waveform to take a look. (See Figure 5 for comparison to 1-second zoom.) Click the image to see it at full size.Īs you can see in Figure 7, zooming in to 1 frame makes it very clear where the audio is. The waveforms with the timeline zoomed in to 1 frame. Adjusting timeline zoom, starting at the 1-second default.įigure 7. Figure 7 (below Figure 6), shows about 1 second of the waveforms with the timeline zoomed to 1 frame.įigure 6. But If I hit the back arrow, I can take it all the way down to "1 frame," which allows me to make very precise trims in the timeline to bring the waveforms into alignment. In the upper left of the timeline area, just above the track headers, I see that it says "1 second" ( Figure 6, below). I can tell from where the peaks are that it's not line up correctly. To address this issue, I need to look at my waveform for each camera. So I need to get these cameras synced before I start doing my multicam edit because one camera is not going to be in sync with the main audio that I'll be using. If you listen at the 2:02 point in the video at the top of the page, you'll hear very clearly that my clips aren't synced up. I have one small problem down in my timeline. In this case, I really don't need a master, but do do 2 cameras without a master would really just leave a blank spot where the master clip is, so that's most likely the reason why Grass Valley left it in. So when I pick each one of my sources for my edit, I can see it in the preview window. The reason for this is that the footage currently selected and shown in the Preview window also serves as a master. In Figure 4 (above), when I was picking the number of cameras in my edit, you'll note that my choices included some options with a Master and some without. You can see in Figure 5 (below) that Multicam is indicated in the upper-left corner of the timeline, and that I have Camera 1 and Camera 2 mapped in the timeline, and above I have Cam 1 and Cam 2 side by side with the master above them.įigure 5. Now that I've selected my number of cameras, I can choose Mode > Multicam Mode and press F8 to enter Multicam Mode. The default is 2 + Master, which is exactly what I want, but as you can see in Figure 4 (below), you can have up to 16 cameras simultaneously to be able to choose from in EDIUS's Multicam Mode.įigure 4. You can also use the keyboard shortcut F8.īut first, I want to make sure EDIUS knows how many cameras I have in my multicam edit. To do so, I go up to the menu at the top of the UI and choose Mode > Multicam Mode ( Figure 3, below).įigure 3. ![]() In the traditional timeline, with the footage from both cameras together in the timeline, I really don't have any way of doing multicam. Next, I'll open up the first channel of each audio track, as shown in Figure 2 (above). Cam 1 and Cam 2 on 1V and 2V, respectively, with the first channel in their audio tracks expanded. First, I'll place my first camera (Cam 1) on video track 1, then I'll place my second camera (Cam 2) on video track 2, as you can see in Figure 2 (below), with the associated audio tracks sitting right below.įigure 2. Once the clips are in, I'll bring them down to the timeline. To illustrate how it works, I'm going to begin by bringing in my two shots, Cam 1 and Cam 1, as shown in Figure 1 (below).įigure 1. It's a very simple, and yet very powerful tool to use to synchronize footage from different cameras when you've shot an event with more than one camera. One of the great features of EDIUS is its multicam mode.
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It's no wonder the series is the flagship for the match-3 genre. PopCap designed Zen mode with actual studies in mind, and reducing anxiety is something so very few games can lay claim to.Īnalysis: Bejeweled 3 is a whole lot of Bejeweled. Finally, breath modulation uses audio and visual cues to regulate breathing patterns, a great first step in soothing your nerves. Then, incorporate positive mantras or binaural beats to create new patterns in your brain that put you in a different state of mind. For starters, you can change the background music to ambient sounds like rain falling through leaves or waves on the beach. Bejeweled 3 goes about ten steps further and adds a host of customizable tools that help you relax. Most games feature a Zen mode that strips timers and other stressful features from gameplay. Here's what you might not expect to get from Bejeweled 3: a serious relaxation tool. The list goes on, and there's no shortage of challenge to be found in Quest mode! Time Bomb, for example, asks you to match ten bomb gems before the timer hits zero, and Alchemy challenges you to turn the whole grid into gold by making matches that spread to each column and row. Then there's Quest mode, a hefty experience that's packed with mini-game-style levels built around a single goal. ![]() ![]() Lightning mode is a race against the clock where you have to match time gems to keep the hourglass from emptying. You'll probably start with Classic, which is exactly what the name implies and lets you work your way into higher, more challenging levels by matching gems to fill up a meter. Hitting certain milestones in each of these unlocks four additional modes. Four modes are available from the start: Classic, Zen, Lightning, and Quest. Where the game really captures your attention, though, are the extra modes that incorporate goals, challenges, and twists on the Bejeweled formula. These bonuses are constant throughout most of the game, rewarding you for being wily with your swapping skills with big, pretty special effects and a nice clear game grid. Matching four or five gems creates Flame Gems and Hypercubes, which help clear large chunks of the screen at once, and if you create two intersecting matches, you get a Star Gem. The core experience of Bejeweled 3 remains unchanged from previous releases, maintaining that smooth look and familiar layout we could all sketch out in our sleep. PopCap invests a lot of effort into the scarce Bejeweled sequels, and as soon as you see what Bejeweled 3 has to offer, you'll appreciate the extra attention that was put in to getting you hooked on gem swapping all over again. From the original browser game released in 2001 to the 2008 re-envisioning in Bejeweled Twist, practically every person who's ever touched a computer knows about the series. Bejeweled has been around for almost a decade, and its popularity is showing no signs of waning. ![]() While my hopes and dreams for this podcast are broad and somewhat nebulous at this point in time, I do have one desire for this podcast… My desire is to provide listeners with the opportunity to hear from contemporary social work researchers on the different projects they have been a part of, including a discussion around the specifics of social work research, and how these projects can effect real, positive social change throughout society, as well as within ourselves. As social workers we are knee-deep in the glorious and dynamic quagmire of what we call community, inching our way along the tightrope of social cohesion vs social change, serving the deserved and undeserved, trying our best to give a voice to the voiceless and creating a space for community members to plan the route they would like their futures to take, while at the same time consoling the heartbroken and advocating for those who seek a more just and equitable existence during their short time on this planet. We’re seeing the rollout of the National Disability Insurance Scheme before our eyes, and are watching with baited breath the push to constitutionally recognise Australia’s first people, as well as playing witness to the debate on ‘Same Sex Marriage’. The wealth gap is increasing, the health budget is a perpetual news headline, and we can’t keep up with the rate at which the population is ageing. ![]() We live in a time when the neoliberal agenda is the status quo, and the welfare state is vastly diminishing. And social workers have never been more needed. So, Why have I created this? The year is 2017. As well as talk about how social work research is a crucial element in the process of creating sustainable community development, that enhances the lives of the marginalised, the vulnerable, the oppressed, and the forgotten within our communities. We hope to share with you some of the exciting, innovative, evidence informed projects that social work researchers have developed and implemented within your communities. A podcast that highlights social work research projects past, current and future. And I’m so glad you’ve made it here! This is great! Somehow you’ve found your way to the Social Work Discoveries podcast. A podcast on social work, research, and making the world a better place. |
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